Stellaris protectorate vs vassal. Communicate with the vassal and select the option; it should be the bottom most option available. Stellaris protectorate vs vassal

 
Communicate with the vassal and select the option; it should be the bottom most option availableStellaris protectorate vs vassal  Have your vassals all follow your doomstack

Forced submission: You automatically get a subjugation Casus Beli on any empire that is overall "inferior" to you in fleet, tech, and economic power. This also gives you the chance to release more subjects as you've mentioned, and thus build more info. If YOU are the protectorate, you will gain large research buffs until you hit 50% of their research, then become a vassal. This state can be converted into a Protectorate or Vassalage per the usual rules, with the Trust acting as a big positive modifier. 4. Now we could change the research mechanic in stellaris so that every big invention consists of smaller one which you could outsource to vassals, but. Subjugation CB is only there if you are superior in all three categories, so. They get 80% reduced tech costs on every tech you've researched. vassal liberation/secret fealty wars are radically stacked in favor of the overlord. Yes but, They still count as a subject so unity from the tradition, and give . My biggest gripe is that empires in the "protectorate zone" are ineligible for bastion, prospectorium, and scholarium. This page was last edited on 7 June 2023, at 11:13. 2][e91f] Game Version 3. So I have been warring and I have quite a few vassals now. honestly making a vassal from occupied systems in a status quo peace in a vassalization war is a LOT better than vassalizing an empire whole, because the new vassal is created with your ideologies; an incomplete win in a vassalization war is the same as winning an ideology war but with the bonus of you auto-vassalizing the target after. You have 2 options for war, vassalize or cede planets. This page was last edited on 7 June 2023, at 11:13. Vassals contribute significantly less to your empire size than a bunch of colonies. Early in the game, to avoid being destroyed by a powerful fanatical purifier, I asked to become a protectorate of a nearby empire. Last time I played a game if you had pacificism trait there was either a penalty or you just couldn't run covert infiltration on pre-ftl civs. (Like 80/20) You need to have compatible beliefs. Wether you consider it to be decent or not - is more of an opinion. Offer a trade deal: give them 10 Favors and don't ask for anything in exchange. These are the basic subjugation types that you know from before, plus a few new ones, such as Vassal, Subsidiary, Tributary, Protectorate, Bulwark, and so on. Basically you need three things: You need to be on good terms with them. Since they were a protectorate wouldn’t this be considered an act of war or something?I ran into an early space age primitive planet 5 years into the game and immediately worked to enlighten them. The UNE is a vassal of my empire, I also had a Aritifical intelligence empire as a protectorate. However, a megacorp also entails a trade build (usually), and that produces CG. However, the real allure of a megacorp vassal is the ability to get 75% basic resource tribute from that energy. E. Also I think thralldom (basically being protectorate/vassal hybrid, only possible with Awakened Empires) might be quite handy - you can't colonize but you can still declare wars. I believe you gain +1 Influence per month for each protectorate you have. Which in turn caused starvation. Reply. After that go in, capture claimed systems and release them as a vassal. Heck if they like you enough they may even be amicable to becoming a tributary. For a regular empire, it can happen the other way too -- you start with a Tributary, then it auto-switches to a Protectorate, and then later it auto-switches to a Vassal -- losing your Tributary resource contract entirely, you have to spend Influence to re-negotiate, and whatever you negotiate is thrown away if it swaps into Protectorate again. See full list on stellaris. You can not integrate subsidiaries. And most people play on fast speeds rather than normal. Annexation occupies a diplomat until complete, and results in direct control of the former subject's territory and military. 1 Answer. Protectorates are the only way to artificially boost influence, at . Go to Stellaris r/Stellaris. So as a Space Ming you want/need tributaries. 27. ) Otherwise yes you would have to expand for them and gift systems, as you have done already. Pdx needs to fix vassals automatically dropping to protectorate status or allow us to directly gift tech or bonuses beyond research agreements. Tributaries give 25% of their energy/minerals, which is okay, but the AI just might not be able to produce enough to make it worth it. 05 and that's it. Note that if either of your existing ethics is fanatic it will downgrade to make place for authoritarian as a third ethic. 1. 3), enlightening a species with the observation stations ended in a vassal, not a protectorate. Protectorate is a special status for vassalized technologically disadvantaged states. If you arent a megacorp then you get the expropiate casus belis. It should be easy to get them to willingly accept vassal or protectorate status, and then you'll have helpful and willing collaborators to oppre The system is just bad. A big part of vassals in the 20th century (both American and soviet during the cold War and even today for Russia, America, and even the gulf states) is having the vassal's cooperation in the. Nothing much to say here, if you can't put a subject into one of the above, this is where they belong. ago. If you want to change the subject type, you'll have to release and then subjugate them as vassal. ; About Stellaris Wiki; Mobile viewIf there are small empires in the areas, like rump states and pre-FTL planets that recently got FTL tech I'll make a protectorate/vassal rather than tributary. Vassal rebalance ideas. Tributaries are much better imo. It should be easy to get them to willingly accept vassal or protectorate status, and then you'll have helpful and willing collaborators to oppress the native xeno scum for you. I can select this and "Proceed" to change them to a Protectorate. Like Vassal 1 focuses all its invention on making a laser which can heat plasma up. The opinion trading modifier doesn't change that. 2. But if you're worried about taking everyone on at once, this way the vassals fight on your side during the war. Have your vassals all follow your doomstack. They get a permanent research agreement with you in order to 'catch up' and you get all the benefits of having an additional vassal, and more importantly, the +1 influence for as long as they remain a protectorate. Okay, they are my closest ally, but from the looks of things they won't ever agree to being a vassal/protectorate, and so there's always the possibility of them getting a government ethics shift and relations souring. x. Detailed documentation and help, with working examples, for the force_integrate console command in Stellaris on PC / Mac (Steam). 2. You can't control them directly-outside of the tribute they owe, they're largely autonomous. In the folder Stellariscommonagreement_presets you can find the file 00_agreement_presets. Yes, one vassal may be able to build a powerful enough laser, but. MathyM Colonel. ( I. Toggle signature My Unofficial Patch to Stellaris 2. Get them to agree to it themselves, or force them to submit with a war. It could even lead to things like the Three-Fifths Compromise in the United States. Protectorates do not assimilate with the protector due to independence treaty. Thread starter Thaduck; Start date May 9, 2022; Jump to latest Follow. Stellaris. Umh protectorate can become your vassel and those you can annex. They can inherit other types through various shenanigans, but they cannot create their own. ago. Things were nice, but they noticed we would eventually surpass them and started integration. Maybe I experienced a bug in pre-Clarke, then. So basicly its if you wont to have. Don't know of any other way you could possibly become a protectorate, unless you were a super weak empire and they offered protectorate status to you and you clicked the. ago. 4. Federating and playing tall is a fine option as. I got my butt kicked in an offensive war and ended up having to accept becoming a Protectorate of my former target. Appareson • 7 yr. It. There should be variations of integration, like in Hoi4. This cost is split across a number of months, with 3 influence. Your vassals will then rebuild those depleted fleets so you don't have to. So I'm playing an egalitarian materialist trade empire. If a vassal doesn't agree to the contract change, it doesn't reset the 10 year timer, letting you try again immediately. ago. honta Apr 7, 2018 @ 6:50am. A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. They get a one sided defense pact with. Source: Video Game / Stellaris A third option is the tributary which is the opposite of a protectorate; whereas a protectorate is effectively subservient to it's overlord and a vassal can end up rivaling it's master, tributaries are essentially independent but. The new vassal system lets you specialise subject empires, which then develop handy traits as they level up within the greater empire they're a part of, making that 30% research tax an easy pill. Protectorates are also able to colonize planets, so they can expand their empire while they're still a protectorate. 5. Thread starter Abdulijubjub; Start date Apr 14,. You can right-click and explore any wormhole your science ship can reach, regardless of its territory. However, the real allure of a megacorp vassal is the ability to get 75% basic resource tribute from that energy. You can't fulfill your half of the deal if there's too much distance (or especially enemy territory) between you and the target. Every. To answer myself: No, it isn't. is that protectorate is government by a protector; -- applied especially to the government of England by Oliver Cromwell while vassal is the grantee of a fief, feud, or fee; one who keeps land of a superior, and who vows fidelity and homage to him, normally a lord of a manor; a. The Asimov update makes a further distinction between a protectorate and a vassal. For example, following a similar progression with the federation and having years to unlock certain features or being able to 'set rights' of a vassal like you can a species. 2. RS players, do you invade, uplift, or protectorate/vassalize and later integrate? R5 - Been a few versions since I last played RS, curious what the communities players prefer to do with primitives given recent changes. [deleted] • 1 yr. A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. The tiny empire will send you a request to become your vassal. I would highly suggest gifting zro if you have it because it will shoot up the acceptance to 500 easily. Your protectorate gets a bonus to researching your techs which may catch them up enough at some point. They have an added benefit of reduced tech cost for the nation on the receiving end. An empire can become a subject willingly via diplomacy, the acceptance dependent on a number of. Triflest • 1 yr. ago. If you use this CB, the former subject will join your side in the war. ago. So if they have more than four planets you cannot actually build holdings on each! If the empire you turn into a vassal has protectorates you get a really bad vassal agreement with those. #2. you will be stuck in a defense pact which you can't cancel (since you aren't independent), so you can never break free again, i guess. If they don't switch to Protectorate for being too weak compared to you, you can change their type. Legacy Wikis. Protectorates ruin successfully managing vassals. You may decide to do this if; the size of your empire is becoming a bit difficult to manage or you have gained a sector too far. For the first option, just studying them (wether passively or actively) may. ; About Stellaris Wiki; Mobile viewLike Vassal 1 focuses all its invention on making a laser which can heat plasma up. You can chose between making them a Tributary or a Vassal (subsidiary if you are megacorp). ; About Stellaris Wiki; Mobile view Puppet is a modern term, and usually is just a state with teh same goverment as yours, and that is completly complient to you vassal is a medieval term and usually allows alot of autonomy, depending on the type of vassal it may be, some consider a tributary as a vassal, and some other consider the King of England (also the duke of normandy) as a vassal (he was, but he also wasnt) the term is. It should be the same way in Stellaris: I should be able to cash in my loyalty, or influence, or whatever to modify contracts if I have the dough to spend. They'll like you a lot after the war so it will really come down to size/power difference between your empire and theirs. On my part, things were doing quite fine until I noticed that somehow I was getting -6 influence from something called "vassal specialization" or something like that (my game's not in english so I might have made a mistake with the translation). Embrace the faction. Protectorates. 0 unless otherwise noted. Both lose research power for their own research (your cut you get from them) while they are themself not any closer to the stuff you research. Protectorate is way much better, than vassals. Take away the war and you're just. For everything else, you can manually change the terms of an agreement, but the other party has to accept those terms before. Maybe a research agreement if it's possible, but they already receive a bonus to tech just from being your protectorate. Also, you should be able to release your subjects. FC - A protectorate becomes a vassal at 60%, a vassal becomes a protectorate (automatically) at 50%. Here's what I mean: if you go to war with a certain size empire (have had this happen several times so far), it can be too. What I find works best is to determine what vassal it is then determine what role suits them best. . XBOX • 3 yr. Four empires ceased to exist after my crusade. Vassal - the everyman. Protectorates will not join your wars (you’ll still join theirs). Get +30 or more pop assembly on your capital from all the Splinter Hives. Yet still they wont agree to it under these terms. Reply. But all in all it's just meh. PS4 •. Likewise you should be able to form a federation with your vassals. 1 Answer. You can only make an empire into a protectorate if they are much weaker than you. That said if you declared the war you should have had the option to choose between vassal and tributary. I get the mechanic from the defensive agreement causing it. ago. Yea. Wait. I will agree the diplomacy system is horribly basic but to be honest it took me 31 years to get a nation to become my vassal and allow integration, that was a lot of energy, minerals, food and trade agreements and a lot of diplomatic dancing with other empires to curry favour high enough to achieve a protectorate despite only being slightly. They cannot be incorporated into your empire (a true vassal with a complete technological mismatch would be very difficult to incorporate into a multi-planet empire), will not join in your wars (though are protected by your guarantee), and receive 80% reduced. •. Empires of all ethics have the option to leave a subject as vanilla vassal or tributary. You can just stack that up. Next time one of your subjects downgrades to protectorate, check to. I'm playing a game of Stellaris for the first time in about 8 months or so. I don’t want to go to war because I have a good relationship with them and they are allies with most of the rest of the galaxy. 0/1 arguments filled. ago. Protectorates get an 80% tech discount helping them catch up. But if you enlight the primitives, they become protectorate. Problem is if you're superior in technology you'll just get a protectorate soon enough. 5 per stationed army). Vassals would contribute 50%, tributaries 20% and protectorates 80%. A protectorate will follow you into war. This is a problem because Stellaris does not respect borders or distance except for moving ships. Edit: As another commenter mentioned, you can also declare a subjugation war on the overlord and gain everybody. Precisely why it's broken. The benefit is that, by vassalizing early, you gain a better reward in the long run as your vassals continue expanding and your time investment in the beginning pays off nicely. Vassal. Pacificism has some trade offs but I really like the paradise dome building. (Friendly) You need to be way more powerful than them. ago. Two ways to get a vassal. We slowly, methodically, build up our infrastructure. (No opposing Ethics) You used to be able to Vassalize them with just 1 or 2 of those things, but they made it harder in the last patch. If you don't have the influence. All it takes is a garrison to counter the -4, and slap a friendly envoy on them to make them friendly, perhaps an trade agreement and that -100. ago. In exchange you can take much more from them (75% resources vs 45% from trib to vassal iirc). Protectorates can do stupid things like claim fallen empire systems, but sometimes it is more important to accept the request if it denies your enemies an easy target to conquer. (Friendly) You need to be way more powerful than them. If a vassal falls under 50% tech of their overlord they will convert into a protectorate. your master with the goal to release you. Hostile ships are bombarding you from orbit, an army of horrible alien terrors are devastating your forces. My stability and anti-crime is more than enough to deal with the. 5. Each protectorate gives you 0. ; About Stellaris Wiki; Mobile viewA vassal is probably overall more "useful" than actually own their territory (due to conquest or integration), even if they currently pretty dumb in terms of military actions (which is probably fixed at some time). If the sky is the limit, and you have tons of influence, you can constantly make single system vassals. Go to Stellaris r/Stellaris. Tributaries are also nice if they have good economy. 1 This mod expands how vassals work. Legacy Wikis. Mr-H-Saether • 5 mo. Yes but, They still count as a subject so unity from the tradition, and give . My ally on the other side of the Galaxy declared a war and then ran his ships all the way across to join up with me whilst his worlds were sieged and occupied. They get a one sided defense pact with. ago. Protectorate an uplifted pre-FTL species for an increase in monthly influence and a potentially powerful ally at the end of it all, or Vassalise an empire for some. The protector will reduce the cost of discovered technologies by 50%. 25 influence. And I thought: "Robots don't make good merchants. Taking in a significant number of foreign pops can result in unrest due to differing. Standart Tributary: Gives you raw materials, a way to gain trust with someone. I want to know what's better, protectorate or tributary. This list was initiated with 2. ago Conquering directly just gives you the planets and populations directly, and will generally be strongest. With extra care and tech sharing, but without loosing contract they made. I checked my new vassal and there's nothing specifying said influence input. Modifying a Subject's Agreement is the second-easiest way to raise Loyalty in Stellaris, though it does come with a cost to the Overlord in both concessions and the vital Influence resource. This article is for the PC version of Stellaris only. and yet rebellion is inevitable once the chain begins. Ideology wargoal and after winning and their government and ethics shift you might be able to convince them to be your vassal or protectorate if they're small enough of an empire. In the default galaxy map mode, subjects have the same color as their overlord. Vassal builds own fleet and with domination increases your fleet cap. Well it depends. 4. If other empires guarantee their independence and their combined strength matches your alliances, they might try a coup. they're very flexible, but require some time to set up. Megacorps can't change vassals to a type that isn't Subsidiary. If you force status quo while occupying at least one planet, all occupied planets and starbases will be turned into a new liberated empire. Subjugation war type will automatically create vassals from the territories captured. If your vassal keeps defeating their rebellions, what you could try is using a Colossus on the pesky planets that keep revolting over and over. They still have their own government, they have their own borders, they manage their own economy and population, but they have no control over their foreign policy. [deleted] • 2 yr. Vassals Expanded and Reworked. I used to treat Feudal empires and their vassals as an ersatz-Hegemony before the Hegemony became an option. This doesn't work in Cepheus. Once it's explored, the two systems with an endpoint for the wormhole become adjacent from your fleet's perspective, so just. C: This creates a mini-vassal with a regime that shares your ethics, so basically a puppet regime. 5 loyalty (0. willldebeast • 4 yr. Suzerainty (/ ˈ s uː z ər ə n t i,-r ɛ n t i /) includes the rights and obligations of a person, state or other polity which controls the foreign policy and relations of a tributary state, but allows the tributary state internal autonomy. ago. Vassals won’t claim new systems unless you have the Feudal Society Civic. Behave almost exactly the same as a vassal. Trouble is War declaration is NOT an event stellaris automatically pauses for by default. Play on Commodore difficulty or higher, since then your vassals will get +5 stability on every colony per level of increased difficulty, and they should never go into shortages due to production bonuses from the difficulty setting. This page was last edited on 7 June 2023, at 11:13. Stellaris is getting so many supra-national forms of governance, I'm getting a little confused. Yes, one vassal may be able to build a powerful enough laser, but. ago. These would be vassal investments of at least 30 years realistically, but in a 'normal' Stellaris game they are your biggest long-term investments you can make before the Crisis endgame of 200 years in. Umh protectorate can become your vassel and those you can annex. Tributaries offer easy access to base Ressources, vassals join your wars and can be used for carpet sieging if you need to keep your fleets together or to block strategic star bases,. So if they have more than four planets you cannot actually build holdings on each! If the empire you turn into a vassal has protectorates you get a really bad vassal agreement with those. If playing "Pacifist" you just exchange claiming territory for "liberating" neighbors, which I've had many great games doing. It happens in multiple games. Liberation only frees the planets. Also, when the rebellions happen, if I win the war, I own the systems directly instead of them going back to my vassal. Now, research has had some revamps but between when you could offset. 5 loyalty (0. 5% increase in trade output back to you. Apr 28, 2021 1. Both types can be integrated after ten years. The Protectorate gains a major research-bonus to all technologies that their Overlord has already researched, and is automatically converted to a Vassal when having progressed far enough technologically. I tried searching around to see if there was some explanation of the existing state of these mechanics, but didn't have much luck. so they will usually catch up and at some point the protectorate "upgrades" to a normal vassal. You could shove up right against one, rival, insult, and claim their systems. 6. I think, at. 1. Use your huge federation fleet to crush the filthy xeno fallen empires. Overlord will be focusing heavily on the subject of. They'll like you a lot after the war so it will really come down to size/power difference between your empire and theirs. #3. Immediately send an envoy to Improve Relations with the new "empire". After a protectorate becomes a vassal, you must wait 10 years in order to annex them (the game says 3600 days) and THEN you get control of their planets and fleets. A vassal is probably overall more "useful" than actually own their territory (due to conquest or integration), even if they currently pretty dumb in terms of military. You can only create the protectorate for nations that a far behind on tech. Once they attain a certain % of your technology, they will become a vassal, and you will no longer get the +1 influence. Due to the guarantee and Subject Relationship, Trust grows quickly up to 100. The wiki doesn't say immediately: Integration - Vassals and Protectorates that an empire possess for longer than 3,600 days can be peacefully "integrated" by paying influence, at a rate of 5 influence a month. 0. In my two Stellaris games I never had any protectorate catch up enough in tech to become a vassal. Tributaries do have a benefit to them. I have no idea on that. I think the whole current vassal concept and system is an ancient relic from older PDX games, and is entirely primitive and uninteresting. As such, tributaries are better than subsidiaries, so do not pick megacorp for subsidiaries. 1. Protectorates have limited Diplomacy like Vassals and cannot build new Starbases. I'm playing a game of Stellaris for the first time in about 8 months or so. Irbynx. Protectorates are just vassals who have less than 50% of your techs, if you vassalize an empire with more tech than that then they won't be a protectorate. Update: I think this would work except for the federation aspect, to make someone a protectorate/vassal they need to not already be in a federation, so every cycle of “leave independent during truce, subjugate for war to feed them their claims”, they would have to be kicked from the federation, which, that’s not sustainable, you get a -200 relations. You didn't accept my offer of protectorate. Once they get enough tech they immediately turn into a vassal. • 5 yr. Sorexit was not good and you know it. Diplomacy allows you to protect another empire or become protected by one. Now only empires become. if you want their territory you vassalize, if you want their energy credits and very much dont want to annex them you go tributary. Last time I played a game if you had pacificism trait there was either a penalty or you just couldn't run covert infiltration on pre-ftl civs. I don't understand why vassals drain influence. . I don't believe that a vassal/tributary can have subjugates themselves so I would assume they become your vassal. If you win the war, you'll get the empire as your subject. . bane_howlingmoon Mar 18, 2018 @ 5:42am. (which will probably make them immediately downgrade to a Protectorate), integrate it, delete its labs, fill those slots with commercial zones, and re-release it for huge net benefit. I haven't yet had a fresh 1. You should know that once the protected empire learns 40% of the technologies, it becomes a. This mod-collection is created to make playing with Vassals, Tributaries, Protectorates and Subsidiaries. Either method could have certain conditions that if not met would then cause the level to decrease (in the federation model) or the 'rights' to be revoked. Find the section about vassals and copy that line that allows integration to the section about protectorates. EDIT: This is about 1. Involuntary protectorates (those forced on by war, or those forced on uplifted species) will not give you +1 influence. 25 influence a month, and you can integrate them if you want. All it takes is a garrison to counter the -4, and slap a friendly envoy on them to make them friendly, perhaps an trade agreement and that -100. Protectorates for the influence. To do this method, whoever you’re trying to make your Vassal must be at peace. However they will also be very disloyal because you will have like -350 opinion "relative power of vassals" with all of them, but this is basically only your former overlord. YobaiYamete • Nihilistic Acquisition • 1 yr. I wish we could get a way to rapidly increase their tech levels, to be at the same level as yours. Tributaries give 25% of their energy/minerals, which is okay, but the AI just might not be able to produce enough to make it worth it. Two ways to get a vassal. • 1 yr. Conquering directly just gives you the planets and populations directly, and will generally be strongest. Copy. 0 unless otherwise noted. Flight_Harbinger. If you give them a strategic resource in a one sided trade, 100 trade acceptance = 10 opinion after the deal is sealed. 1. r/Stellaris • I integrated a vassal. Protectorate: Can be sponsored in various ways as part of the contract for influence. One thing that has bugged me for a while is how the start of a new game is basically a ready, set, go for all empires bar the Fallen Empires. This will prevent their ally from joining the war unless they really hate you. Plus they'll get to your technological level so that you get the scientist relay bonus if make them. Two I uplifted so they are 1 system vassals in the middle of my Empire and another I took from a neighboring state and has about four systems and is in the direction I would. Once they have 50% of your researched techs they become a vassal. An overlord can spam the demands with no timer to exhaust all influence from their vassals. Correction: Only voluntary protectorates give you influence. Tributaries themselves are kinda meh and supposedly pretty bugged in 1. The alternative would generally to uplift into a protectorate, but influence isn't really required and doing so tends to give more. The progenitor hive can release vassals because your offspring is a hive mind in its own right rather then a part of you. 3 of them were Scholariums with 75%. So a vassal currently at +100 loyalty suffers a -2 loyalty per month penalty, while those at -100 loyalty will get +2 loyalty per month. Broke Tributary is useless. Branch Offices can be constructed by empires with Corporate authority and give the Corporate empire energy equal to 50% of the world's trade value; the Free Traders civic and the Imperial Charter modifier each increase Branch Office value by 10%. So it looks like vassals in Stellaris are more like protectorates in EU4. No scrappers or whatever their. For vassal creation,. Prospectorium advantage is that they will get bonus on basic, advance and strategic rerources, has chance to find deposit in space and will never be downgrade to protectorate but get nerf on science production. While the subordinate party is called a vassal, vassal state or tributary state, the dominant party is called a suzerain. In my WC run I made Ming who controlled half of Asia. - The British Empire. Also roleplaying. Vassal two researches a way to contain the plasma. Basically it lets all your subordinates expand (the main disadvantage of being a vassal), so long as they serve you, is the idea. Presets have a list of default terms, and can have. Vassalization request towards a Machine Intelligence empire. I believe that as a xenophile empire a way to peacefully incorporate aliens should be to enlighten them, wait until they become vassals and then annex them (a slower but more morally acceptable alternative to infiltration). What you do is war as much as you like and carve your opponents into smaller empires who are very friendly to you. force_integrate <Empire ID>. +influence from both Ministry of Truth and (inevitable) protectorate status, up to 12% research rate per scholarium, +12 alloys from an orbital elevator, pop-harvesting. Vassalization request towards a Machine Intelligence empire. 3. lordxanon. Make sure the planets you are trying to release don't have culture shock or nerve stapled. It does not get refunded, because the Vassal needs to use THEIR influence to be able to refuse the offer. 4. You do this by growing your influence in these vassal kingdoms. If you haven't been the overlord for enough time, the option will be disabled, but still visible. I immediately got the "Ask them to be a protectorate" option. There’s no natural way to swap without releasing them at one point. Previously we could form a Federation with a civ that had just proposed to become a vassal or protectorate, then accept the proposal after the Federation was formed, but right after I posted about how nice that combo was someone decided to remove it from the game. 25 influence a protectorate.